Brainpercent World
Build the setting for your next story
In-house teams, agencies and their clients use World to build a place once, then walk it, recast it and film it again.
A place that stays the same place
Build a world from one prompt
A place you can walk, recast, and film. Lighting and space stay consistent from still to shot.
Move through the place you built
Orbit and push in a 3D world so the camera, not a new prompt, finds the next angle.
Drop an actor into the world
The place stays consistent. The person you cast walks it, lit by the same space.
Film it again next month
The world is saved; the next campaign returns to the same street with a new actor and a new line.
Four ways to build a world

Describe a world
Write what the place looks like and the world appears.

Build from an image
Upload a reference and the world matches that look.

Orbit and push in
Move the camera around the space without rebuilding.

Cast someone in
Place an actor in the world and the light matches.
The advantage of a consistent world
The space stays the same from prompt to prompt, so a campaign can return to the same place instead of building a new one every time.
One consistent space
Lighting, layout and mood hold from the first still to the last camera move, so the world never resets between shots.
Cast anyone in
Drop any actor into the world you built: the space lights them to match, so the scene never looks assembled.
The camera finds the angle
Orbit, push in or reframe inside the world without rebuilding it; the same space holds every angle you need.
Built once, filmed many times
A saved world is the standing set for the next campaign; the place stays the same so the team does not rebuild it every quarter.
Lit to match
An actor placed in the world takes its light and shadow automatically, so the composite never looks cut and pasted.
